VR in Education

VR in the education market to experience rapid growth | Google, Cinoptics, Oculus VR, Homido, ZEISS

virtual reality in education

virtual reality in education

Virtual reality uses fully computer-generated environments and scenes based on realistic scenarios. In today’s education system, virtual reality adds the ability with more fun and engagement. Artificial intelligence is continuously developing in the development of educational applications. Nearly approximately $6 billion in estimated annual spending on augmented and virtual reality technologies by fiscal year 2023, according to a study by the AMA. Along with this, virtual reality offers new and innovative ways to train new and existing employees in an organization. This fascinating, interactive and user-friendly technology has been implemented across organizations as executives realize the potential of technology to enhance training and learning initiatives. For example, in 2000, the total number of enrollments in higher education institutions worldwide was around 100 million, more than the global enrollment recorded at the beginning of the 20th century. As in the market situation of COVID 19, the traditional learning method is highly affected and demands virtual education at a higher pace. As before this coronavirus outbreak, the home schooling market in the United States was close to around $2.5 million. And in this state of social distancing, the global virtual reality in education market is going to explode at a high level of growth across the world. Apart from this, many companies have announced the launch of various virtual reality apps for hand hygiene education.

Key players in this report include:
Oculus VR (US), Google (US), Alchemy VR (UK), Discovery Communications (US), Cinoptics (Netherlands), EPSON (Japan), HTC (Taiwan), Sony ( Japan), FOVE (United States), LG Electronics (South Korea), Homido (France), Samsung Electronics (South Korea), ZEISS (Germany)

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The latest published study on Global Virtual Reality in Education Market by AMA Research assesses the market size, trend and forecast to 2027. The Virtual Reality in Education Market study covers important research data and proves to be a handy reference document for managers, analysts, and industry experts. and other key people to have access-ready and self-analyzed study to help understand market trends, growth drivers, upcoming opportunities and challenges and about competitors.

Market trend:
• Innovation Technologies in Multimedia/Hypermedia
• Increased education effectiveness, retention and growing engagement among education centers and technology providers

Market factors:
• Rapid change in the education sector
• Increased social distancing
• The explosion of literature on education, learning and enhancement in higher education
• Increased adoption of e-learning

Market opportunities:
• Strong opportunities in developing countries, such as Kenya, have seen a surge in demand for higher education

The global virtual reality in education market segments and market data breakdown are illustrated below:
by application (schools, institutes, business organization), devices (smart board, projector, laptop, mobile phones), virtual reality (window to the world, immersive system, telepresence, mixed reality)

The Global Virtual Reality in Education Market report highlights information regarding current and future industry trends, growth patterns, as well as offers business strategies to help stakeholders take sound decisions that can help ensure the trajectory of earnings over the forecast years.

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Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions:
• The Middle East and Africa (South Africa, Saudi Arabia, United Arab Emirates, Israel, Egypt, etc.)
• North America (United States, Mexico and Canada)
• South America (Brazil, Venezuela, Argentina, Ecuador, Peru, Colombia, etc.)
• Europe (Turkey, Spain, Turkey, Netherlands Denmark, Belgium, Switzerland, Germany, Russia United Kingdom, Italy, France, etc.)
• Asia-Pacific (Taiwan, Hong Kong, Singapore, Vietnam, China, Malaysia, Japan, Philippines, Korea, Thailand, India, Indonesia and Australia).

Report objectives
• Carefully analyze and forecast the Virtual Reality in Education market size by value and volume.
• -To estimate the market shares of the main segments of VR in education
• -To showcase the development of Virtual Reality in Education market in different parts of the world.
•-To analyze and study the micro markets in terms of their contributions to the Virtual Reality in Education market, their prospects, and individual growth trends.
• -Offer accurate and useful details on the factors affecting the growth of VR in education
•-To provide a meticulous assessment of crucial business strategies employed by leading companies operating in the Virtual Reality in Education market, including research and development, collaborations, agreements, partnerships, acquisitions, mergers, new developments and product launches.

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Main highlights of the table of contents:
Virtual Reality in Education Market Research Coverage:
• It includes major manufacturers, emerging players growth story and major business segments of Virtual Reality in Education market, years considered and research objectives. Further, segmentation based on product type, application, and technology.
• Executive Summary of Virtual Reality in Education Market: It provides a summary of global studies, growth rate, available market, competitive landscape, market drivers, trends, and issues, along with indicators macroscopic.
• VR in Education Market Production by Region The VR in Education market profile of manufacturers-players is studied on the basis of SWOT, their products, production, value, finances and other vital factors.
• Key points covered in the Virtual Reality in Education Market report:
• Overview, Definition and Classification of Virtual Reality in Education Market Drivers and Barriers
• VR in education market competition by manufacturers
• Impact analysis of COVID-19 on virtual reality in the education market
• VR in Education Capacity, Production, Revenue (Value) by Region (2021-2027)
• RV in Education Supply (Production), Consumption, Export, Import by Region (2021-2027)
• VR in education production, revenue (value), price trend by type {payment gateway, merchant account, subscription management,}
• Virtual Reality in Education Manufacturers Profiles/Analysis Virtual Reality in Education Manufacturing Cost Analysis, Supply Chain/Industry Analysis, Sourcing Strategy and Downstream Buyers, Marketing
• Strategy by major manufacturers/players, standardization of connected distributors/traders, regulatory and collaborative initiatives, industry roadmap and analysis of value chain market effect factors.

Browse Full Abstract & Table of Contents @ https://www.advancemarketanalytics.com/reports/8755-global-vr-in-education-market#utm_source=OpenPRVinay

Answers to key questions
• How feasible is the market for virtual reality in education for long-term investment?
• What are the factors influencing the demand for VR in education in the near future?
• What is the impact analysis of various factors on the growth of the global Virtual Reality in Education market?
• What are the recent regional market trends and how successful are they?

Thank you for reading this article; you can also get individual chapter wise section or region wise report version like North America, Middle East, Africa, Europe or LATAM, Southeast Asia.

Contact us:
Craig Francis (Public Relations and Marketing Manager)
AMA Research & Media LLP
Unit #429, Parsonage Road Edison, NJ
New Jersey United States – 08837
Telephone: +1 (551) 333 1547

About the Author:
Advance Market Analytics is a global market research industry leader that provides quantified B2B research to Fortune 500 companies on emerging, high-growth opportunities that will impact over 80% of global business revenue.
Our analyst tracks high growth study with detailed and in-depth statistical analysis of market trends and dynamics that provides a comprehensive overview of the industry. We follow a thorough research methodology coupled with critical insights related to industry factors and market forces to generate the best value for our clients. We provide reliable primary and secondary data sources, our analysts and consultants obtain informative and usable data tailored to the business needs of our clients. The research study enables clients to achieve varied market objectives ranging from global footprint expansion to supply chain optimization and competitor profiling to mergers and acquisitions.

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